Here are some smaller projects and current works in progress.
Check back often to see what's new!

Learning Unreal: Custom Shaders
Today's Learning Unreal post is the third part of a mini-sub series about creating shaders in Unreal. You can find the previous part on...

Learning Unreal: Toon Outlines
Today's Learning Unreal post is the second part of a mini sub-series about creating shaders in Unreal. You can find the first part on cel...

Learning Unreal: Cel Shading
Today's Learning Unreal post is also the first part of a mini sub-series about creating shaders in Unreal Engine. The first type of...

Using Shader-Based OpenGL
Not long after completing work on our Ray Tracer Renderer, I returned to the world of computer graphics once more. For this next...

Weekly Snake Update: Into the Spotlight
I know it's a little bit later than usual, but here's the next weekly update on our ongoing Snake game project. Focusing the Grid My...

Weekly Snake Update: Smoothing Things Out
To start off this latest update on our Snake project, I just want to mention that development is happening so quickly, I can't possibly...

The Fire Dissolve Shader - Now with Color!
In a previous post I shared some shaders I made using Unity's Shader Graph tool, including the fabulous "Magic Chemical Fire Dissolve"...

Dissolve and Flame Shaders
It's time for another neat game dev side project. This time, I chose to create some shaders using Unity's Shader Graph tool. On the left...










